M10 #1

Pack 1 pick 1:

My Pick:

I hate red so much in this format. The rare is a bomb to be sure, but Fireball is too and doesn’t require me to play Goblin Piker in my deck. Note that no good Black or White cards are being passed, and only one good blue card.

Pack 1 pick 2:

My Pick:

I probably should have taken Armored Ascension here, sticking to my plan of cutting off colors, but love playing U/G so much that I went with the dude here.

Pack 1 pick 3:

My Pick:

I still hate red, but if I’m playing Fireball in whatever colored deck I’m playing, I can play this too.

Pack 1 pick 4:

My Pick:

By a mile the best card in the pack. Llanowar Elves and the Bear are subpar in this format.

Pack 1 pick 5:

My Pick:

Keep cutting a color and it will pay off. I REFUSE to take a Piker here, not conceding that I’m playing Red as a main color.

Pack 1 pick 6:

My Pick:

STILL not conceding Red, even though I actually really like that Berserker. Probably should have taken Zephyr Sprite here though. I usually don’t mind playing Sprite in any blue based deck, but the Elf sometimes looks awkward.

Pack 1 pick 7:

My Pick:

Way better than people give it credit for. Usually gets targeted by removal anyway, and makes for easy sideboarding when it’s bad.

Pack 1 pick 8:

My Pick:

I’ve never actually had a deck with this guy in it.

Pack 1 pick 9:

My Pick:

Pack 1 pick 10:

My Pick:

Should have taken Lava Axe here, but my reasoning was that this guy will be annoying for my Green guys.

Pack 1 pick 11:

My Pick:

Pack 1 pick 12:

My Pick:

Another underrated card, but only a few picks later than it probably should go, unless you’re using it to protect a bomb.

Pack 1 pick 13:

My Pick:

Pack 1 pick 14:

My Pick:

Pack 1 pick 15:

My Pick:

Pack 2 pick 1:

My Pick:

Whatever. I’m not made of fucking tickets.

Pack 2 pick 2:

My Pick:

I so desperately wanted this to be Borderland Ranger.

Pack 2 pick 3:

My Pick:

Pack 2 pick 4:

My Pick:

I’m starting to dislike the thought of being Green since I passed up one creature already, and aren’t really getting much. Giant Spider is good, but it’s playing second fiddle to the creatures that make you actually want to play Green, and since I have seen zero of those, it’s time for Plan B(From Outer Space). Don’t know exactly what it is yet, but it involves Blue cards and Fireball.

Pack 2 pick 5:

My Pick:

Ok I took the plunge. Finally fully dipping into Red despite the presence of Rampant Growth because I already have Gorgon Flail is probably a good thing.

Pack 2 pick 6:

My Pick:

DING! Forget the Drake and Essence Scatter. This is another good reason to play Red, and is even better with the Flail.

Pack 2 pick 7:

My Pick:

Oh baby. I frequently first pick this card I like it so much.

Pack 2 pick 8:

My Pick:

And Blue was the correct choice of color. All three colors were flowing in this pack, but the fact that this is the last good card in this pack tells me I made the right choice(hell even the second best spell here is Red).

Pack 2 pick 9:

My Pick:

Incorrect choice in retrospect, but at the time, I was pretty short on dudes since I lost four guys swapping from Green to Red.

Pack 2 pick 10:

My Pick:

Ha, not scared of Deathmark anymore! Could have taken Dread Warlock, but I am still forcing colors down other people’s throats.

Pack 2 pick 11:

My Pick:

Not playing two, but yet another good sign.

Pack 2 pick 12:

My Pick:

Pack 2 pick 13:

My Pick:

Really? This guy gets no respect at all, and he’s beefy for a common Red guy.

Pack 2 pick 14:

My Pick:

Pack 2 pick 15:

My Pick:

Pack 3 pick 1:

My Pick:

Hard choice between Looter and Drake. Chose Drake because I wanted more threats, and probably didn’t want to play that long a game since I only have one real bomb. Amusing that Ranger finally decides to show his face when it’s too late. Oh well, my deck is looking ok at this point, and we have a whole pack of goodies to take.

Pack 3 pick 2:

My Pick:

Still needing to fill out in the dude department, and functions much like removal since he’s got such a huge ass.

Pack 3 pick 3:

My Pick:

I’ve been drafting too many Servants lately, and have paid for it. Frost is more reliable anyway.

Pack 3 pick 4:

My Pick:

BING BONG. I may have actually patted myself on the back as I took my second Red bomb for reading the draft so well.

Pack 3 pick 5:

My Pick:

Two three drops that stall the ground are enough. Divination is good, but I’ve passed several, and might get one back. Scatter is almost a first pick for me in weaker packs anyway.

Pack 3 pick 6:

My Pick:

This is almost a late gift. I think someone swapped out of Red at the end of pack 2 since both I and the guy to my left who took the Magma Bird cut someone pretty severely.

Pack 3 pick 7:

My Pick:

I worry about Windstorm, but enjoy the extra Sparkie.

Pack 3 pick 8:

My Pick:

There is no way I’m ever playing three Negates, and this card is incredibly annoying to play against sometimes. Probably won’t make this deck.

Pack 3 pick 9:

My Pick:

Durkwood Boars you are MINE.

Pack 3 pick 10:

My Pick:

Pack 3 pick 11:

My Pick:

Pack 3 pick 12:

My Pick:

If one is good two is better right?

Pack 3 pick 13:

My Pick:

Pack 3 pick 14:

My Pick:

Pack 3 pick 15:

My Pick:

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1 Snapping Drake
1 Lightning Bolt
1 Gorgon Flail
1 Fiery Hellhound
2 Wind Drake
2 Berserkers of Blood Ridge
9 Island
8 Mountain
1 Canyon Minotaur
1 Divination
1 Prodigal Pyromancer
1 Shivan Dragon
2 Sparkmage Apprentice
1 Essence Scatter
1 Illusionary Servant
1 Wall of Frost
1 Horned Turtle
1 Ice Cage
1 Mind Spring
1 Negate
1 Fireball
1 Goblin Artillery

1 Shatter
1 Jackal Familiar
1 Centaur Courser
1 Regenerate
1 Mountain
1 Island
1 Mountain
1 Llanowar Elves
1 Ignite Disorder
1 Coral Merfolk
1 Flashfreeze
1 Duress
1 Convincing Mirage
1 Ornithopter
2 Deadly Recluse
1 Drudge Skeletons
1 Glorious Charge
1 Sunpetal Grove
1 Negate
2 Kindled Fury

Didn’t end up too bad really. It’s not perfect, but does not suffer from the usual problems my Blue or Red decks have; too many counterspells or sucky creatures in general.

Round 1- B/G

He doesn’t play anything until five in Game 1, where is already too far behind to win. Fireballed out. Game two he starts just as slow, and Assassinates a few guys. Still gets Fireballed out. Match took like ten minutes tops.

Round 2 – R/W

I start with Goblin Artillery, Pyromancer, and two Sparkmages and dominate the board, but have no pressure. Eventually he removes my Artillery, spends a few turns using Rod of Ruin to kill my dorks while I draw lands seven, eight, and nine, then plays a Berserkers and a 2/1 First Striker. I have enough mana in play to do it, and decide to Fireball both his guys for four(yeah, THAT much mana), because he only have one more card in hand and Rod in play, leaving both of us somehwere over ten life(I could not have afforded to try and wait to kill him with Fireball. Even if I drew Bolt I would have been a point short). He draws well, I don’t, and we move on to game two, me cursing myself for showing him Fireball. I board out Negate and Servant for Ignite Disorder and Flashfreeze.

I blow him out game two with Artillery backed up by a Dragon and other guys that aren’t 1/1.

I blow him out game three with Artillery AGAIN, this time with Flailing action, backed by other dudes. He has few answers to it, one being Seismic Strike in a dominantly White deck, and I won’t walk into Divine Verdict.

Round 3 – G/W

G/W in the finals always means Overrun, and usually a bomb White guy. How else do you end up in those colors unless you draft the nuts from each color? Sure enough, his deck seems to be all dudes and pump effects. Remember all those Giant Growths I passed? Yeah. I still win game one pretty easily with my board presence creatures, and in comes Ignite/Flashfreeze yet again, for the same spells boarded in match two.

Game two is pretty awesome. He starts out with Savannah Lions, and for the second straight game I Sparkie his turn one play(it was Soul Warden in game one). He backs it up with Runeclaw Bears and Veteran Armorsmith on two and three. I get a Turtle down, draw some cards on four with Divination. On his five he plays Serra Angel. There’s part two of why he’s playing those colors. I am holding Flashfreeze, Shivan Dragon, Berserkers, and the sixth land to play the dragon. He has two cards left. I play the Berserkers and hope that if he has a removal spell he uses it on that guy. He untaps and plays Overrun. Yikes. I’m at 16 to his 20 thanks to my great opening defense. he sends in the team and I almsot scoop, thinking I don’t want to show him Shivan Dragon and lose anyway, but then I realize it’s not that bad if I trade the Berserkers and Sparkie for the Armorsmith, and take 13, leaving the Horned Turtle I have to block the bears for the rest of the game. I do so and play Shivan on the next turn, while drawing another Sparkie. He plays the last card in his hand, Awakener Druid, and swings in with the team(which seems correct, since it puts me to 1 and his 3 guys to my one) I make the only blocks that make sense, chumping the Forest with my Turtle, killig Serra Angel and going to one from the Bear. I play Sparkie, killing Druid and Mind Spring up my hand, since it only contained Flashfreeze and I saw no better time to play it. He draws Elvish Visionary and then, after much deliberation, attacks with the Bear. I chump with the Sparkie this turn since I was tapped out. He passes with one card. My Mind Spring was not great, with Ignite Disorder, Prodigal Pyromancer, and a Mountain. I play Pyromancer. He ships with both guys next turn, and I Flashfreeze his Giant Growth, leaving him with nothing and me with a Dragon. I swing for ten twice while he draws nothing, and somehow win after being Overrun on 6 with Serra Angel in play.


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  1. Pingback: M10 #1 - London's Burning

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