How NOT to Draft RGD #2

Hopefully I’ll get a chance to change the title to something less self depreciating. This draft was a step in the right direction, but wasn’t great. I’ve realized also that the image converter I use tends to use random versions of a card instead of their Ravnica block version. Just ignore it, unless you really really miss the art on Snapping Drake.

Pack 1 pick 1:
            
My Pick:

Pretty good pack, but there is only one clear choice. We have been without Control Magics for quite a while now, as there wasn’t one in Innistrad, and the one in Dark Ascension isn’t nearly as good as it’s older cousins. Even with the somewhat annoying drawback, this card is nuts, and perhaps just as importantly, versatile. You can take a bounce land with this and super Annex your opponent, who will probably give you the … when you do it. If the Leash wasn’t here, I would probably pick Lightning Helix, although Halcyon Glaze is damn good in the right deck, and serviceable in most.
Pack 1 pick 2:
           
My Pick:

Recurring removal is awesome. I’d like the try the ‘ramp to eight’ deck, but this isn’t the time with a solid removal spell in the pack. Note that if I had taken Helix, I might take Boros Garrison here. There is no need to branch out too far before pack two.
Pack 1 pick 3:
          
My Pick:

Sometimes this card does nothing, but sometimes it’s a one sided blowout. B/W is super weak to this card in particular. Drooling Groodion and Argus Kos are fine, but again, didn’t take the Helix, and just like the Beam better over the Golgari dude.
Pack 1 pick 4:
         
My Pick:

This pick seemed good when I made it, esp with a dredge guy and a Control Magic already, but I didn’t end up having creatures I wanted to sacrifice, and although there are several Auras that act as removal, my opponents did not play them when it mattered. Probably would make the same pick again, and hope for better results.
Pack 1 pick 5:
        
My Pick:

Don’t underestimate this card. On the draw, it allows you to get a card out of your hand before you play a bounce land in some four or five color deck, or if your mana ends up looking terrible(as mine did), it’s the ultimate remedy to the 6/6/5 problem.
Pack 1 pick 6:
        
My Pick:

Terrible pack overall. I hate Sandsower in all but the most specialized decks, and this card is absurdly powerful in some decks.
Pack 1 pick 7:
       
My Pick:

This was the wrong pick. That’s not to say Remand shouldn’t have gotten played. I bought time with this card, and that’s all I asked it to do. However, since it was pack one, Screeching Griffin or Muddle the Mixture were both superior choices, and have a bigger impact in most situations.
Pack 1 pick 8:
      
My Pick:

Pretty sure I want to be Red, and this is a good sideboard card for slower games. Besides, I hate the Mountainwalker. He’s way too boring for a Block like Ravnica. Dowsing Shaman was under consideration too, but with only a Dream Leash so far, it was very unlikely that the Centaur would make the cut.
Pack 1 pick 9:
     
My Pick:

A huge guy that costs eight, I can deal with, and only slightly want to play. A 3 power guy for two could kill me easily. There was an outside chance I could be splashing Red still, and running the old Bant special like I talk about so much.
Pack 1 pick 10:
    
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Pack 1 pick 11:
    
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Pack 1 pick 12:
   
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Pack 1 pick 13:
  
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Pack 1 pick 14:
 
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Pack 1 pick 15:

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Pack 2 pick 1:
            
My Pick:

I’m not convinced this was right. I was trying to play both sides, and Repeal is a card that would help either my R/U/X deck, or a Bant +X brew. Starfletcher only helps the four color deck. it’s hard to say what was better in this spot, where I’m not 100% going to be four colors.
Pack 2 pick 2:
           
My Pick:

I feel much better now. I don’t like Pyromatics that much, and it’s becoming clear that R/U/X isn’t likely to materialize. Then again, double Starfletcher is much better than a Repeal and a Fletcher. Oh well.
Pack 2 pick 3:
          
My Pick:

I am officially on the Bant + Red plan, given I already have a Conclusion and a Cleansing Beam. It must be nice to Congregation at Dawn for dude, dude, Chonarch to recast Congregation. Endless dudes!
Pack 2 pick 4:
         
My Pick:

Pack 2 pick 5:
        
My Pick:

In case you don’t know, this guy is insane. Nothing blocks him, ever. Assuming you can bloodthirst him, he’s not even bad on the power scale for Ravnica really, and if not, a 4/3 mostly unblockable is good enough.
Pack 2 pick 6:
        
My Pick:

I probably should have taken the Signet here. My Red ‘splash’ was getting bigger and bigger, and I didn’t have tons of spells to return yet, and wasn’t likely to get many in the last pack.
Pack 2 pick 7:
       
My Pick:

Pack 2 pick 8:
      
My Pick:

My favorite trick in the entire block, hands down. It’s a falter and a Guided Strike in one card. In this draft alone, I cast it to good effect at least five times, and was never blown out once. Even if an opponent sees it coming, he can’t do much outside of hard removal.
Pack 2 pick 9:
     
My Pick:

Terrible pick here. I forgot how good Train of Thought is, and could have used it in a few spots during the matches.
Pack 2 pick 10:
    
My Pick:

Pack 2 pick 11:
    
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Pack 2 pick 12:
   
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Pack 2 pick 13:
  
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I boggled at least one guy.
Pack 2 pick 14:
 
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Pack 2 pick 15:

My Pick:

Pack 3 pick 1:
            
My Pick:

Not exactly the pack we wanted to open, but this lets us play our Congregation if we want.
Pack 3 pick 2:
           
My Pick:

This is more like it. We don’t have Signets to accelerate into this guy, but with our long game plan of grinding with Chronarchs, he’ll work.
Pack 3 pick 3:
          
My Pick:

Pack 3 pick 4:
         
My Pick:

This could have been Simic Signet, but I wanted a lower drop, and a way to graft onto the Zepplids if needed. The ability is not irrelevant either. I won a game against Evolution Vat because of this.

Pack 3 pick 5:
        
My Pick:

Man this was tough. I love me some Kraj, but I felt I had enough ways to win, and just wanted acceleration and/or ways to stay alive. I still don’t know what the correct pick was. Chime in on this one if you’re so inclined.
Pack 3 pick 6:
        
My Pick:

I said it in the last post; this sort of stuff happens all the time. If you are willing to gamble on the last pack being good to you, it almost certainly will be.
Pack 3 pick 7:
       
My Pick:

Pack 3 pick 8:
      
My Pick:

I thought the Basilisk was a 4/4 or 5/5 for some reason. This pick was pretty weak. Evolution Vat works well on offense and defense, and REALLY well with the Graftmage I picked up, and the potential Hydropons and other such fun that could be down the road. At least I beat it one game. 😛
Pack 3 pick 9:
     
My Pick:

Sprouting Phytohydra is bad right? Maybe I’m wrong.
Pack 3 pick 10:
    
My Pick:

Pack 3 pick 11:
    
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Pack 3 pick 12:
   
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Pack 3 pick 13:
  
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Pack 3 pick 14:
 
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Pack 3 pick 15:

My Pick:

This draft converter created by Benjamin Peebles-Mundy.
Visit the draft converter today!

Only went 1-1, losing to some guy named Marlon Egalf, who does draft videos for draftmagic.com(here’s his latest, though I’m not in this one http://www.draftmagic.com/2012/02/09/ravnica-block-draft-6/ ). Maybe in a few days you can see how I lost to him, though to my credit his deck seemed much better than mine. My first round isn’t worth talking about other than saying my opponent (TheCapn) was sort of a jerk to me in chat, whining about how superior his deck was to mine, saying things like ‘look what you had to Congregation for’ as I beat him with the creatures I Congregated for. After I lost to Marlon, he chatted with me for a few minutes in a nicer way, which said to me ‘I’m too much of a jerk to just say sorry for acting that way, instead I’ll just talk to you like a normal human for a few minutes then log off.’  isn’t MTGO great?

Till next draft,

Nigel

::EDIT:: I’m so glad I checked. TheCapn decided to post in his usual manner on DraftMagic.com’s site, so the world can see his great attitude. Just look for the post by Sylvan near the bottom of the page I linked above. Yes, that is what I had to deal with for most of the match. Wah wah, you played some Magic, you lost, then blamed it on something else. I know some other people like that, and they never achieve success in anything because they don’t let themselves improve by understanding their own shortcomings.::EDIT::

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3 Comments

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3 responses to “How NOT to Draft RGD #2

  1. [1] You wanted Oracle over Kraj because you already had enough beats and Oracle is a great tool for getting you to them. Kraj was much less likely to win you out than the advantage you would gain with Oracle.

    [2] Sprouting Phytohydra is generally bad without an at-will poke. Even then, he’s just a 5-mana chump blocker that can never help you win the game. At best, he slows down a loss. RGD had a lot of solid flyers, which he does nothing for, and a bunch of non-damage removal. I guarantee that, had you picked him, you would have called it a mistake. Also, Shielding Plax *can* win you a game when it takes a guy from being something they have to deal with to something they have no answer for.

  2. “I am taking a hiatus from MTGO because I am sick of the eighties software. Too many matches are determined by mana screw, flooding and random glitch outs.” -Sylvan

    Translation:
    “I quit MTGO because I can’t string two wins together due to frequent monkey-tilt. I keep drafting crappy decks, misbuilding my sealed pools, and I don’t understand statistical variance.”

    Some notes on the draft, because why not…

    P1P3: I’d take Snapping Drake over Cleansing Beam, if only to cut blue. Beam is fine, but I’ve found it to be very situational.
    P1P7: I’m fine with Remand here.
    P1P8: Dowsing Shaman seems good here, considering you just picked up a GG spell.
    P2P1: Starfletcher seems better than repeal, considering that blue was picked over pack 1. I love him for his dual role, mana fixing and creating durdle board states. So many 2/X flyers…
    P2P6: Greedy much? Windmill slam signet.
    P2P9: I’m going to assume you sneeze-misclicked and took the Nephilim over Train of Thought, since Nephy should never make the deck.
    P2P11:Shattering spree is 1/4 of a tix?
    P3P2: I think there is an arguement to be made for bounceland over the Zeppelid. Your fixing is pretty sparse, and Simic dudes tend to go late anyway.
    P3P4: I’d grab Simic Signet here to help with fixing + hitting double Zeppelid.
    P3P5: Kraj, Kraj and Kraj…Your deck actually seems to be light on big threats, and Kraj is just the nuts. Oracle is ok, but your lack of fixing makes a 2 color 1/1 a much less appealing option.
    P3P9: Yea, Hydra is balls.

    • theolentangy

      P2P1: Starfletcher seems better than repeal, considering that blue was picked over pack 1. I love him for his dual role, mana fixing and creating durdle board states. So many 2/X flyers…

      You are correct here. My inclination went to Repeal because well, I love Repeal. I was also worried about not ending up actually being Green after having no Farseek/Civic Wayfinder in P1, but I should have just said screw it since I always end up Green anyway.

      P2P9: I’m going to assume you sneeze-misclicked and took the Nephilim over Train of Thought, since Nephy should never make the deck.

      I missed Train of Thought in the pack here. I mentioned it in the notes. I was probably distracted by the Gold rareness of the bad creature. : /

      I appreciate the feedback btw. I’m a little rough around the edges with this format, and watching videos of five color decks that get passed great cards doesn’t help my mindset!

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