DII #2, Where Traitorous Blood Does Not Grant Haste

I find myself unable to turn off Valenti repeatedly playing the Benny Hill theme while discussing the Brandon Inge fiasco at second base. That same music would have been very fitting for last nights session, as shown below.

Pack 1 pick 1:

My Pick:

 

I can’t help but think this card is actually really good. The rest of this pack is pretty boring, and at least the Collar goes in a few deck types.
Pack 1 pick 2:

My Pick:

 

Some would ask why I didn’t take Midnight Guard, or maybe even Highborn Ghoul. Truth is, I like playing tricksy creatures, and putting the Collar on a guy that untaps takes away a decent portion of the utility. Seakite is like half a removal spell, and a threat to boot.
Pack 1 pick 3:

My Pick:

 

Anytime this card goes later than the first few picks, something strange has to be happening. I could stay on track and take Gather the Townsfolk, but Fires is just nuts when you can flash it back, and at least a decent spell just on the front end. Besides, it’s early, and keeping options open is important.
Pack 1 pick 4:

My Pick:

 

And we’re feeling good.
Pack 1 pick 5:

My Pick:

 

Um, yep. There’s a small chance I should have just let it go, and taken something like Relentless Skaabs, Nearheath Stalker, or even Gather the Townsfolk, trying to set myself up for a deck that just splashes the back end of Fires, but I figured removal is removal.
Pack 1 pick 6:

My Pick:

 

Note that my Blue White deck would be right on track as well. I would have gotten very solid picks every pack so far, so maybe I’m getting someone’s chaff.
Pack 1 pick 7:

My Pick:

 

This was me waffling a little, unsure just how aggressive my deck was going to be. Warden is pretty good in a control deck, and a deck with double Fires and not much else going on could go either way.
Pack 1 pick 8:

My Pick:

Pack 1 pick 9:

My Pick:

 

Probably the first sign my dive into B/R was not a great idea.
Pack 1 pick 10:

My Pick:

Pack 1 pick 11:

My Pick:

 

As mentioned before, Torturer is not my idea of a great three drop.
Pack 1 pick 12:

My Pick:

Pack 1 pick 13:

My Pick:

Pack 1 pick 14:

My Pick:

Pack 1 pick 15:

My Pick:

Pack 2 pick 1:

My Pick:

 

Well we get bailed out a little, opening a solid spell. We could wheel something playable too in Cannibals, or maybe the Scarecrow.
Pack 2 pick 2:

My Pick:

 

I sorta figured I’m not playing this card maindeck, but I’m not just taking Mauler and moving in on Blue without good reason. I could still end up slower, or want this in the sideboard against whoever got all those Gather the Townsfolks!
Pack 2 pick 3:

My Pick:

 

We all know Tribute to Hunger is weak, and I do need creatures.
Pack 2 pick 4:

My Pick:

 

I sense a very mediocre B/R deck in the future that relies on drawing its removal at the right time.
Pack 2 pick 5:

My Pick:

 

Yep.
Pack 2 pick 6:

My Pick:

Pack 2 pick 7:

My Pick:

 

Seventh pick Unburial Rites or Travel Preparations. Meanwhile, I take a dork. I should have taken Collar and really ran with it, second picking Midnight Guard and going from there.
Pack 2 pick 8:

My Pick:

Pack 2 pick 9:

My Pick:

 

I need to attack to win with this pile. If I had enough guys, Scarecrow is awesome now.
Pack 2 pick 10:

My Pick:

Pack 2 pick 11:

My Pick:

 

Bump ya!
Pack 2 pick 12:

My Pick:

Pack 2 pick 13:

My Pick:

Pack 2 pick 14:

My Pick:

Pack 2 pick 15:

My Pick:

Pack 3 pick 1:

My Pick:

 

Another small bailout. Now I can maybe steal a game from someone.
Pack 3 pick 2:

My Pick:

 

A pack I won’t wheel anything from, but I do get something useful.
Pack 3 pick 3:

My Pick:

 

I hate this guy, but with two Fires and a lack of two drops, he will make the cut easily over a second Cannibals. Typhoid Rats are ok, but much better in a slower deck.
Pack 3 pick 4:

My Pick:

 

God was I in the wrong colors. I took Rakish Heir because I wanted another way to sack into wins. Geistflame is nice, but I have a bunch of Vampires already.
Pack 3 pick 5:

My Pick:

 

Swing and a miss.
Pack 3 pick 6:

My Pick:

 

Swing and a miss! 0-2 is the count.
Pack 3 pick 7:

My Pick:

 

Just got a piece of it to stay alive. The count is still 0-2.
Pack 3 pick 8:

My Pick:

 

Foul tip into the glove for the strike out!
Pack 3 pick 9:

My Pick:

Pack 3 pick 10:

My Pick:

Pack 3 pick 11:

My Pick:

Pack 3 pick 12:

My Pick:

Pack 3 pick 13:

My Pick:

Pack 3 pick 14:

My Pick:

Pack 3 pick 15:

My Pick:

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  • 1 Diregraf Ghoul
  • 1 Stromkirk Noble
  • 1 Typhoid Rats
  • 1 Walking Corpse
  • 1 Village Ironsmith
  • 1 Vampite Interloper
  • 1 Torch Fiend
  • 2 Village Cannibals
  • 1 Riot Devils
  • 1 Rakish heir
  • 1 Markov Patrician
  • 1 Crossway Vampire
  • 1 Stromkirk Patrol
  • 1 Scourge of Geier Reach
  • 1 Nearheath Stalker
  • 1 Furor of the Bitten
  • 1 Bump in the Night
  • 1 Nightbird’s Clutches
  • 2 Fires of Undeath
  • 1 Brimstone Volley
  • 1 Death’s Caress
While serviceable, pretty much it’s draw well or bust. In particular, this deck needs to draw Fires of Undeath to win most games, not an unreasonable requirement since there are two. However, during my one match, I drew neither Fires. Worse yet, my opponent opened on the play with Stromkirk Noble, while I played the TAPPED Diregraf Ghoul. He played a Forest and passed after attacking. I decided since my hand was clunky I should Furor of the Bitten my Ghoul and race, hoping to use the Nightbird’s Clutches to win later on. Ambush Viper ate the Ghoul, while my opponent missed his land drop on three. My freshly drawn Rats was Nightbird’s Clutched, and Noble became 4/4. I got out Rakish Heir and Interloper, and began to apply pressure. The board filled up with idiots after evil got his third land, adding Orchard Spirit and Villagers of Estwald to his board. Eventually my Interloper had a Noble Flinged at it, and the board restalled as evil played 5/5s for five, not the worst against the B/R deck with Fires of Undeath. I drew Brimstone Volley and decided to take a risk, letting his Werewolves flip, and hoping after the dust settled I could claw back into the game. My opponent cast maindeck Traitorous Blood on Typhoid Rats, and bashed(except with you know, Rats, because apparently he didn’t need to). After the dust settled, I had Rakish Heir and Rats to his 4/6 Villagers and Orchard Spirit. I wasted Nightbird’s flashback to reflip his Wolf since he had his own Nightbird’s in the yard, and needed to be able to attack while not dying to the backswing. Predictably, my opponent played another 5/5 for five while I blanked out. Game two was far less eventful. I kept Noble, Collar, and some bad stuff, and punted when I equipped Noble with Collar and shipped, making him a 4/3 while my opponent’s Hermit was going to flip, essentially killing the Noble and all my offense. Whoops.
I was going to write two of these, but reading this was a little depressing since I didn’t draft very well, and played pretty bad in game two, so I’m going to eat some peanut butter.
Nigel

 

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1 Comment

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One response to “DII #2, Where Traitorous Blood Does Not Grant Haste

  1. Just for fun I decided to not read ahead, and pick along with you. Here’s what I had for the first 8 picks:
    Evolving Wilds
    Midnight Guard
    Fires of Undeath
    Fires of Undeath
    Gather the Townsfolk
    Drogskol Captain
    Fling
    Fling

    It didn’t seem spectacular to me at all but then I scrolled down to your Innistrad packs. Holy crap. Hindsight is 20/20, right?

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