My First and Last Healing Experience in Warlords of Draenor

It may come as something of a surprise to some, but I’m playing World of Warcraft again. I’ll wait while you finish laughing, crying, and rolling on the floor.

OK, let’s continue, but I feel I should explain why I’m playing again after publicly stating countless reasons why I hated the game. I’ll try to be brief.

  1. No flying in Draenor zones. This was my number one complaint about the game. Flying made the game world feel fragmented, and encounters with other players were somewhat rare (and PvP encounters with flying mounts were rare AND stupidly frustrating. Fucking flight form). Removing flying meant Draenor could have quests and exploration in a more traditional sense. I love exploring zones and questing in WoD because I don’t have the ability to just fly directly to the objective, land ON IT, kill it/loot it/talk to it, and leave.
  2. I lost the fire. I played WoW for a long time with the mindset that I wanted to raid everything, do everything, and be the best I could be. It really made it tough for me to just play the game and have fun. A few years away has really doused that desire (thankfully), and I can just try to enjoy playing the game like I did way back in early 2005.
  3. The free ten-day trial. I was bored, and this is how they sucked me back in. I didn’t have a 90, and I wanted one. Marketing, it works. Also, The Angry Chicken podcast talking about WoW all the time didn’t help, jerks.

I still have issues with the feeling that the entire game is a much of mini-games you queue for, but that isn’t changing anytime soon because truthfully, it works. It lets more people experience more of the game, and now that I’m part of the unwashed masses and not an elite raider, I have to say I sorta enjoy it.

OK, the elephant in the room has been acknowledged. I really want to ramble on and turn this into a pros/cons of WoD, but let’s leave that for another post and move on to the bitching session (let’s call it what it probably is).

I chose to boost my Shaman to 90 because I raided with Shaman in Cataclysm, and I liked his professions (JC/Enchanting) because you could make a fair amount of money, which I enjoyed doing, and when you got an upgrade you didn’t have to screw around finding someone to put the finishing touches on your new item.

This was a mistake, and not just because Versatility was already level 85.

Shaman kinda suck right now. Enhancement is terrible in PvP, Elemental is acceptable in Arena and marginal in BGs, and I just don’t like PvP healing as a Shaman (or in general really). In PvE, their feel just doesn’t work for me anymore. The specs don’t feel that much different, but I don’t enjoy it as much as I used to, especially with Echo of the Elements causing me to constantly miss out on extra damage.

That left PvE Restoration, something I don’t have a ton of gear for. My ilevel is only 609 in healing gear, and frankly, I wasn’t great in Cataclysm as a healer. But I had put a lot of time into the character, completed almost all the quests, and had a huge garrison to play in, so I wanted to find reasons to play the class until they became viable in PvP.

versaI queued up for a Heroic after going through the seriously annoying silver-level Proving Grounds where I did just fine aside from Healbot not registering those bubble debuffs on party members. I got a group for the Docks pretty quickly, but I quickly found that my party took more damage than I thought they would, and I was casting more often as well, meaning I had to plan ahead.

We cleared to the first boss, and the tank pulled it while I was at about 50% mana (he hadn’t stopped once since we began). Our hunter and shadow priest were taking excessive damage from the fire-poop that occasionally landed near us, but the tank was doing alright.

Then our Paladin walked too close to a few guys we didn’t clear, and the fight became a mess. He died because I wasn’t going to heal him and die next, but I managed to finish the fight with no other deaths and no mana. We continued on to the area where LARGE areas of the ground were occasionally bombarded by cannon fire, but unless it’s your first time at the Docks, it’s easy to not stand in.

The Paladin pulled the first group in that area while the tank was afk, so that chewed up a fair chunk of my mana. Once the tank arrived, he continued to turbo-pull. Every pull, our shadow priest and hunter would stand out in the open exactly where you are not supposed to, and took HEAVY damage. Several times all five of us were at or below 25% health because of excessive dummy damage, but no one died.

After we cleared the area, just before the boss, I was booted from the group. No reason was given, and no one had complained in chat about my healing. I couldn’t believe that they booted me, not because there was great loot or anything in a heroic (better than my current healing gear, but w/e my healing gear was kinda bad), but because they preemptively got rid of me before anyone, aside from an idiot who needed to because he pulled adds during a boss fight, died.

I repeat, despite the DPS playing like crap and taking tons of damage, NO ONE HAD DIED. If anyone had a complaint about the group, it should have been the tank and I, really mostly just me. I’ve healed instances and raids pre-WoD, but healing that group was at least three times as much stress and work than the average average puts in, and only a small part of that was because my gear was relatively poor.

I can only imagine how the next healer reacted to their idiocy, but the real question is “Is this what it’s like healing in WoD?”

If I’m going to get booted for doing my job (albeit barely), then fuck healing, and fuck shaman.

Yep, this ended up as mostly a rant. That’s OK, I needed to get it out.

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